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Hash Watch: 73% of Bitcoin Cash Blocks Mined With BCHN, Poloniex Launches Fork Futures

Hash Watch: 73% of Bitcoin Cash Blocks Mined With BCHN, Poloniex Launches Fork Futures submitted by JonyRotten to btc [link] [comments]

Hash Watch: 73% of Bitcoin Cash Blocks Mined With BCHN, Poloniex Launches Fork Futures

Hash Watch: 73% of Bitcoin Cash Blocks Mined With BCHN, Poloniex Launches Fork Futures submitted by raaner12 to Altcoinss [link] [comments]

Hash Watch: 73% of Bitcoin Cash Blocks Mined With BCHN, Poloniex Launches Fork Futures (current BTC/USD price is $13,087.60)

Latest Bitcoin News:
Hash Watch: 73% of Bitcoin Cash Blocks Mined With BCHN, Poloniex Launches Fork Futures
Other Related Bitcoin Topics:
Bitcoin Price | Bitcoin Mining | Blockchain
The latest Bitcoin news has been sourced from the CoinSalad.com Bitcoin Price and News Events page. CoinSalad is a web service that provides real-time Bitcoin market info, charts, data and tools.
submitted by coinsaladcom to CoinSalad [link] [comments]

@binance: RT @block_speak: EPISODE 15 Covid drives @binance trading up 5X GUEST: @cz_binance HOST: @montymunford Watch full/ Listen full: https://t.co/JVnqPSxV63 #crypto #bitcoin https://t.co/AOXoO5ajp8

@binance: RT @block_speak: EPISODE 15 Covid drives @binance trading up 5X GUEST: @cz_binance HOST: @montymunford Watch full/ Listen full: https://t.co/JVnqPSxV63 #crypto #bitcoin https://t.co/AOXoO5ajp8 submitted by rulesforrebels to BinanceTrading [link] [comments]

12-23 14:24 - '**Steven Mnuchin** was choose to pull another housing scam this time with FNMA watch carefully / 1. LOOK At this [[link]] More People are now Mining TTN 30TTN/block chain verification!!! Very profitable / 2. BUY 1million TTN...' by /u/TeaTeaNCoin removed from /r/Bitcoin within 0-7min

'''
Steven Mnuchin was choose to pull another housing scam this time with FNMA watch carefully
  1. LOOK At this [[link]2 More People are now Mining TTN 30TTN/block chain verification!!! Very profitable
  2. BUY 1million TTN for 600USD mine Concurrently BUY and mine!
'''
Context Link
Go1dfish undelete link
unreddit undelete link
Author: TeaTeaNCoin
1: p*o*explorer.*om/*oi*/*835 2: poolex**o*er.*om**oin/*835]*^1
Unknown links are censored to prevent spreading illicit content.
submitted by removalbot to removalbot [link] [comments]

Watch Reuben, Zcoin's COO discuss tradeoffs in cryptocurrency design (from Bitcoin's block size to privacy choices), Zcoin's Lelantus, Twitter Etiquette, the inevitable dominance of Privacy coins in everyday use on Crypto GrownUps.

Watch Reuben, Zcoin's COO discuss tradeoffs in cryptocurrency design (from Bitcoin's block size to privacy choices), Zcoin's Lelantus, Twitter Etiquette, the inevitable dominance of Privacy coins in everyday use on Crypto GrownUps. submitted by Muggles_XZC to zcoin [link] [comments]

The Starfish and the Spider: Why Block stream introduces the risk of failure to the Bitcoin ecosystem. This video is a must-watch for everyone who understands Bitcoin.

The Starfish and the Spider: Why Block stream introduces the risk of failure to the Bitcoin ecosystem. This video is a must-watch for everyone who understands Bitcoin. submitted by BitttBurger to btc [link] [comments]

Watch how the shills at /r/Bitcoin try to spin keeping blocks at 1MB and failed, the comments are hilarious

This is the post, a Core victim begging Core to increase block size to 2MB:
https://www.reddit.com/Bitcoin/comments/6ulsye/dear_core_please_really_take_the_time_to_conside
Dear Core, Please really take the time to consider 2mb
Don't think of it as a loss, think of it as promoting a united community. 92% of the mining power helped get your Segwit passed. But they also made a promise to increase 2x. Don't make them have to choose to go back on their word or divide the community. Please do not cause a civil war.
The top reply is of course from a shill:
lakompi 61 points 14 hours ago
Core is not the cause of any civil war here, they did nothing to start such a thing, they only provided technical analysis and their resulting opinions and proposals on how to deal with the scaling issues.
Look at them, just look at the sheer level of ignorant bullshit, Core single handedly caused 4 forks and counting, and they still try to spin that Core is innocent.
No need to panic though
You only say "No need to panic" when you know people are panicking.
next week we'll have more than double the on-chain space already, when SegWit finally activates
LOL this is pure bullshit, you only get 1.7x even if everyone moves to SegWit, which will take years even if Core don't get forked into oblivion.
This kind of bullshit gives people false expectations and it's going to back fire twice as hard when Core can't deliver.
so that glass ceiling will move away a lot. The next step should not be yet another blocksize increase, but continuing to make txes more efficient in space usage (schnorr etc), and kick off decentralized off-chain scaling solutions like Lightning, Sidechains etc.
Look how he tried to sell "segwit will make everything ok"
Here comes the fun part, users asking innocent questions, and shills giving total bullshit answers, but people are not buying it
Innocent member asked a question about LN:
sha777888[S] 8 points 14 hours ago
how many channels will actually be set up within the next month? Me transferring between my wallets will not create a channel
Shill gave a bullshit reply:
[–]lakompi 7 points 14 hours ago
Even for one-off payments you only need to open one payment channel. Thats the beaty of the lightning network
I do not expect immediate relief when LN is released, it will take a while, but it will come. The segwit increase is hopefully enough of a 'stop gap messure' to give us enough time for that.
Which instantly got busted by another user:
[–]CatatonicMan 6 points 13 hours ago
Why would you open a LN channel for a one-off payment? LN needs at least three transactions per channel to make opening one worthwhile.
Then the shill continued to spin:
[–]Pretagonist [score hidden] 8 hours ago
You don't open a channel to another person just like you don't use your modem to connect to another person's modem anymore.
You open a channel to one of the LN hubs and that hub is connected to other hubs and one of those is connected to the entity you want to pay.
The drawbacks is that you have to "lock up" the funds the channel needs
Innocent user questions (fucking lol here):
[–]AllanDoensen [score hidden] 2 hours ago
Is a hub like a bank?
The shill spin continued:
[–]cyberamine [score hidden] 6 minutes ago
Think of it as opening a bank account where the bank does not own your deposit.
LOL fuck me, the shill actually had the audacity to tell people to think of Bitcoin as a bank.
More people got impatient:
[–]LarsPensjo [score hidden] 7 hours ago
None of these links explain why 2MB is bad. They all talk about the process and timing, not about the technology.
As long as there isn't any clear explanation why 2MB is bad, there will be low understanding why the change is stalled indefinitely.
The shill continued with more bullshit:
[–]G1lius [score hidden] 6 hours ago
That's because 2MB is not bad. What's bad is the process, timing, lack of any other technical improvements or bugfixes and an overall total disregard of all the research done surrounding hardforks.
People still didn't buy it:
[–]stale2000 [score hidden] 4 hours ago
If the problem is process, and timing, then Core should publicly state that they support a blocksize increase, and put all this work on the Core roadmap, along with expected dates of completion.
They won't do this though. They removed the blocksize increase from their roadmap, with the recent one that was released.
Then of course, paleh0rse, our truth warrior over there spoke the truth again:
[–]paleh0rse [score hidden] 6 hours ago
That narrative doesn't fly when everyone already knows that the real world results are ~2MB and ~4MB for SegWit and SegWit2x, respectively -- and even these low figures are only likely once all transactions utilize SegWit.
Never let the actual data get in the way of a good spin, though... ;)
Another shill jumped in:
[–]maaku7 [score hidden] 1 hour ago
I am. I'll say that a 2x increase at this time is inherently bad.
Got busted straight away:
[–]killerstorm [score hidden] 1 hour ago
But you aren't saying that 2 MB is bad, are you? :D (Of course, there is Luke-jr who is saying that, but there are also people who say that Earth is flat, we shouldn't take them into account.)
With Bitcoin Cash 8MB right in front of them, the /Bitcoin reality distortion field is crumbling, if /Bitcoin is having this much trouble spinning bullshit now, imagine what will happen after SegWit gets activated and it still takes hours to get a confirmation.
Expectation is the mother of all frustrations.
I can't wait to see what happens on /Bitcoin when SegWit fails to deliver.
Get your popcorns ready.
submitted by X-88 to btc [link] [comments]

I can't believe I had the stomach to watch this. IS IT REALLY THAT HARD TO UNDERSTAND THAT LARGE BLOCKS WILL CENTRALIZE BITCOIN?????

I can't believe I had the stomach to watch this. IS IT REALLY THAT HARD TO UNDERSTAND THAT LARGE BLOCKS WILL CENTRALIZE BITCOIN????? submitted by NvrIdle to Bitcoin [link] [comments]

[ Bitcoin ] Bitcoin almost hitting $12,000

Topic originally posted in Bitcoin by ddoonnaalldd [link]
ddoonnaalldd your post has been copied because one or more comments in this topic have been removed. This copy will preserve unmoderated topic. If you would like to opt-out, please send a message using [this link].
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submitted by anticensor_bot to u/anticensor_bot [link] [comments]

Watch Co Founder of @SocialWalletInc Jack Brown's interview with http://Block.News #cryptocurrency #blockchain #socialmedia #bitcoin #ethereum #Litecoin

Watch Co Founder of @SocialWalletInc Jack Brown's interview with http://Block.News #cryptocurrency #blockchain #socialmedia #bitcoin #ethereum #Litecoin submitted by Shanika_Madubashini to SocialWalletInc [link] [comments]

The sub reddit that has been mocking bitcoin since it was $8 are now in disbelief over the Square news today.

The sub reddit that has been mocking bitcoin since it was $8 are now in disbelief over the Square news today. submitted by Cryptodragonnz to CryptoCurrency [link] [comments]

We must take ABC's misinformation campaign seriously

We must take ABC's misinformation campaign seriously submitted by __noise__ to btc [link] [comments]

Bitcoin made the promise of being upgradeable, censorship resistant, and immune to capture. What we are watching is an attempt by a special interest group to block upgrades, censor small transactions, and capture the tech. This is Bitcoin's - and blockchain's - trial by fire.

If it succeeds, anyone holding Bitcoin will be amazingly rich.
If it fails there are profound implications for every blockchain project.
submitted by jessquit to btc [link] [comments]

The Starfish and the Spider: Why Block stream introduces the risk of failure to the Bitcoin ecosystem. This video is a must-watch for everyone who understands Bitcoin.

The Starfish and the Spider: Why Block stream introduces the risk of failure to the Bitcoin ecosystem. This video is a must-watch for everyone who understands Bitcoin. submitted by ABitcoinAllBot to BitcoinAll [link] [comments]

The Starfish and the Spider: Why Block stream introduces the risk of failure to the Bitcoin ecosystem. This video is a must-watch for everyone who understands Bitcoin.

The Starfish and the Spider: Why Block stream introduces the risk of failure to the Bitcoin ecosystem. This video is a must-watch for everyone who understands Bitcoin. submitted by cryptoanalyticabot to cryptoall [link] [comments]

Bitcoin mentioned around Reddit: Apple blocks its gay pride watch face in Russia /r/technology

Bitcoin mentioned around Reddit: Apple blocks its gay pride watch face in Russia /technology submitted by SimilarAdvantage to BitcoinAll [link] [comments]

Small reviews of (I think) all incremental games I've ever played on Android

I don't know if this will be useful to anyone. So I write a line or two about every game I play, and decided to find all the incremental in my game journal and post them here. It starts with the latest games I've played and I think goes back to several years back. One thing I've realized is I have such a love-hate-hate relationship with this genre since I think I've hated 90% of the games and 100% of myself after each incremental phase. I usually angrily stop playing them for a while and restart them again, so this is more or less a journal of addiction, I suppose.
THE BEST GAMES I'VE PLAYED ARE THESE (no order):
  1. Kittens Game
  2. Antimatter Dimensions
  3. Oil Tycoon
Honorable Mention: Eggs, Inc
The rest: more or less hated it
Additional comment if you decide to scan through it, I complain a lot, so it is perfectly reasonable and normal to think, "why the fuck are you even playing these games, idiot??".

------
Time Idle RPG
This game was confusing. It tells me the game's resources is time, where you get 1 of it every second, but that's not really something as unique as I assumed. It would have been cool if time as resources meant you used it to deal with something related to time. Maybe time travel? Maybe slowing and speeding time?
Instead time as resource buys you stuff like a library. And then you buy a camp or something. Honestly, I wasn't really feeling it.
2
Path of Idling
The biggest cardinal sin for me when it comes to incremental is when a game has a lot of features and it just completely throws them all at you instantly. The joy of a great incremental is how things slowly open up and each new achievement feels progress.
The game is a RPG game and these are the things that opened up for me in the first few hours.
Combat which includes normal fighting, dungeon, raid, boss, PVP (locked, but it just needs an ascend, which I haven't done)
Skills
Hero upgrades which include Passive (strength, defence, stamina, intelligence), Train, and a huge Tree
Town which you can buy workers who get you various things like gold, orbs, knowledge, etc. You can upgrade stuff here.
Quest that also includes Perks and Skill quests.
Gear which 5 equipment slots, plus craft plus trade plus smelt
Also gear for your Pet, which is also another tab!
Now, here is the thing. Because I have all of this pretty much instantly, I don't really know which ones are helping me go past a well. How is adding 10 points in strength helping me? Should I have added five in strength instead and five in defence? I have already bought 20 or so upgrades in the Tree, but I have no idea if I am made the optimal choice. There is no real excitement with getting new gear. And so on.
The dev has added a lot of features, now it's time to rework the game, and have the features take their time.
2
Idle Slayer
The game is like a super simple platformer. Your character is running and any enemy it hits, it automatically slays it. There is no HP, and all enemies die in one shot. Your only active play is jumping occasionally to grab coins or hit the flying enemies. Also, you have a run skill that has a cool down.
With the coins, we get new weapons that give us more coins. Enemies give us souls which is used for the prestige system that provides us with an interesting skill tree which provides a lot of choices on the path you want to do in terms of upgrades.
So far excellent, however, the game has an extremely serious issue of pacing. The game initially progresses so fast that in the first hour or so, you get almost all the weapons aside from the last two, which then grinds down to a snail pace. You can upgrade your past weapons, but they never really get into play again. Reaching high levels of past weapons sometimes gave me upgrades of that weapon of 10,000% but they still did nothing to my overall coin per second. I think the pacing needs to be fully reworked. It would have been nice to get new weapons after certain prestige cycles, so that every new weapon feels like we have passed a significant wall. The best part of an incremental game for me is to face a wall, and when I finally break it, I feel powerful again for a while. This game feels like this though, powerful powerful powerful powerful WALL........break it....WALL. And so on. I'm still playing it as I want to get some of the skills, but I feel like it could have been so much better.
4
Exponential Idle
A very back to the foundation kind of incremental. The premise is that you are a student and working on a formula. There is a neat story where as you progress in the game, your character progresses through university. Each upgrade gives you more and more automation until I reached a stage where I would check back once every 2 or 3 days, click a 2nd layer prestige reset, and close it. Meaning the game was something like 5 seconds of game player every 2 days. I just opened it for this review and realized I had reached the end game. The story wraps up and it tells me "You can take a rest. Travel a bit. Go outside!" NO, DON'T TELL ME WHAT TO DO GAME.
3
Factoid
Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating.
3
Spark
Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating. 3
Antimatter Dimensions
Easily top 5 incremental on mobile. Does everything perfectly. You progress nicely, and when new features open it, not only is it rewarding but more importantly, it keeps adding new dimensions (lol) to the game. I'd at the end game as I write this, and I realize that there was no point in the game where it felt stale. Each new prestige layer made the game feel fresh and almost like a new incremental game.
5
Melvor Idle
It seems this game was mainly aimed at Runescape players, which is probably why it didn't click for me. It also run extremely slow on my phone which also played a part in me not really getting into.
2
A Girl Adrift
The animation is really pretty and is a nice change of pace for incrementals, but I didn't really like the too much active play. Really had to keep going back and forth to different areas to do the fishing which got too repetitive for me.
You travel to different areas of the map to catch fish, which you get points and then you upgrade stuff, but I didn't really find any real excitement about the upgrades because I kept having to go back to previous areas to fish similar creatures.
3
Archer: Danger Phone
I'm really annoyed how terrible of a game this was. Two things I like, the TV show "Archer" and incremental games, and it's done in the most lazy manner. The game is the worst aspect of idle games where it's just a straight path of clicking the next upgrade with absolutely zero decision making. Every once in a while there is a mini game where Archer gets to shoot others but it's done in the most basic form of early 2000s flash games, where the animation budget is probably 3 dollars. Same static background and both enemies and Archer have just two animation frames. The absolute laziness of it is almost insulting to the player, because it feels like we aren't even worth the effort.
There is an Archer story in the game which develops really fast, which is the only positive part, but no voice acting is again another evidence that the creators of the game weren't given any budget for this.
1
Home Quest
This game is way too slow. You have to collect materials to build your settlement but everything takes time, so you click for a few seconds, and then you have to leave the game. Which I'm fine with, but the problem isn't the idle part of it, it's how the idle part of it combines with constant checking of the game which annoys me. I like an idle game where you forget to start the game for a day, you come up to a lot of resources, but this is a game which needs you to check back in every 30 minutes or an hour to really get anywhere. I felt that the micromanagement was getting worse as I progressed (without any actual thing to do when I am active in the game) that made me give up.
2
Idle Industry
This is probably an interesting game, but I gave up because the one thing I really disliked was the amount of resources and manufacturing that very quickly opens to you. You can buy raw materials, and you can either sell these raw materials or turn them into finished goods and sell them either. And each of these has several upgrade options (increase selling price, increase production, etc). Without even really getting too deep into the game, I have around 20 raw materials and around 30 finished products. A satisfying part of this genre is to have things slow open up for you, which gives me a decent feeling of satisfaction. But the money I got would quickly open up new products, so I would just jump ahead and purchase more expensive ones, and after a while I had a lot of materials and products at zero, and was instead focusing on latter ones.
2
Masters of Madness
Somewhat neat atmosphere and visuals, but too much active clicking. Click, upgrade to get more per clicks, get minions to get you some points without clicking, typical clicker, but with the added benefit of almost no idling. I like idling incrementals but clickers is a hard no from me.
1
Soda Dungeon 2
Basically similar to the first one, as far as I could tell. I did "finish" it but maybe I shouldn't have, since it really is the same thing from early on, specially once you get all the heroes and you kind of sort out which characters work best, then it's just the same. But because it was somewhat short and no real wall, it was at least easy to stick to it to the end.
2
Bacterial Takeover
Played for a decent amount and was actually more interesting that I thought, given the buttload of ad incentives. You create and upgrade bacteria, attack planets, and eventually go into a blackhole to prestige. Most of the game was good, but the part that killed it for me was the prestige system. Once you prestige, planets get super easy to attack, which becomes a lot of active play. I realized that each prestige was taking me at least 30 minutes to get to where I was, and it was just meaningless clicking. It got to a point where I was putting off prestige because it seemed like it would be a hassle so I stopped.
2
LogRogue
Cute graphics. The hero sort of hopping to hit the tiny monsters is cute to look at, but how long can you look at it and do nothing before you realize that it's boring? I suppose this is a game where it's just not for me. I don't like to have my phone open on a game and just watch it like a crazy person and do nothing. My rule is simple for incrementals. While the app is open, be active, if there isn't any choices to make, close the app while resources build up or whatever. I don't like it being open while I do nothing.
3
A Kittens Game
Incremental games are so strange. I get in and out of the phases. I loved this for so long and so obsessively that I wanted to only play incremental games. And then, just like that, I was wondering why the fuck I was wasting my time with this. Has happened countless times before.
But still probably the best incremental ever.
5
A Dark Room
An incremental cult classic of sorts but I don't find it really matches the genre. There is a bit of incremental at the beginning with people huts and stuff but then its just a ascii exploring game, which wasn't interesting to me.
2
Little Healer
Saw it mentioned in the Reddit incremental forum in one of the posts and thought it was a healer themed incremental which sounded neat. But it's like being a healer in a raid in World of Warcraft without any if the extras. Just a couple of bars representing your team mates and you healing them while they fight the boss. I didn't even like playing the healer in WoW so no way would I play this game.
1
Clickie Zoo
Started playing for a few days until I realized there a beta released with the dev reworking the game completely from scratch and releasing it as "Idle Zoo Tycoon". So, played that instead but this seemed like a game I would enjoy anyway.
4
Idling to Rule the Gods
The UI and one drawing if your character is really ugly enough to be distracting to me. The game, seemed interesting and I eventually was into it, but seems like a game that has been constantly being updated, which is not always a good thing, because features are obviously updated regularly to it, making the whole thing a bit bloaty.
I guess, this is the problem with this game for me, it's too fat. Also, one main part of the game is that your character creates Shadow Clones up to a maximum limit. Which is fine except the clones can't be made in offline mode. This might not be a big deal in its original web browser game but that doesn't work as well in a mobile format.
2
Realm Grinder
This is one of the really popular incremental and it's fanbase seems to love it for it's depth, but to be honest, I don't play these games for the depth, I play it for the simple dopamine rush of doing the same thing over and over again. It relaxes.
Although, I didn't even get to the depth part because I dislike games where it rushes in the beginning. I constantly bought buildings, got spells, and got upgrades without even looking at the description. Apparently, later on, we can get complicated race upgades, which seems not what I'm looking for in such a genre.
2
Spaceplan
A short (!!) incremental with an actual story (!!!). That's two cool points for it but unfortunately, the game mechanics of increment genre isn't so good. It's a space game with nice visuals and a great ending (cool music set to cool graphics) but the game itself wasn't really that fun. This same exact game would have been better in a different genre (maybe something like "Out There"?)
3
Zombidle
Felt like idle games again and this is the kind of examples that kept me away. Too much clicking and seems like advancement will start to get irritating since it relies on IAPs
2
Eggs, Inc
While I was playing it, Eggs, Inc was probably my favorite Android game I had ever played. But like most incremental games, there comes a moment when I suddenly stop and think, what am I doing?
Because there is something fascinating about Incrementals. Their addictiveness is in a way the whole point. An incremental is less of a game and more an act of electronic addictiveness. What's the point?
Eggs, Inc is a very well made and fun incremental but even the best in its genre is still pointless.
4
Castle Clicker
Supposedly a mix of incremental and city building but didn't really find out since the clickings were way to much. I know this is supposed to be the genre but I like the incremental part more than the tapping part. This seemed to be a good way to hurt your fingers.
2
Endless Era
This RPG clicker game is like other such games but with horrible GUI and animations. Tap tap tap. It's my fault for downloading such games. Why would I ever think this would be fun???
1
Idle Quote
An incremental game with a unique twist. This time we get to make up quotes! The first negative about the game and this irritates me a lot is most of the quotes are fake. A quick search on Google and this proves it. Quotes are generally attributed to Buddha or Ghandi or shit like that and it's usually fake like most quotes on the internet. This kills the major possible advantage of the game because I thought coming up with arbitrary words would at least give me some quotes to learn. Aside from the this, the game isn't fun either because it slows down very quickly meaning you combine words very slowly at a certain stage of the game and then it becomes a boring grind.
2
Monster Miser
An incremental game with almost no graphics. We just see character portraits of monsters which we buy and then upgrade until we buy the next monster. Eventually we prestige which gives us multipliers. The only game choice is choosing between two monsters with each new monster with unique benefits. Annoyingly there is a max limit which I wish didn't exist because I wanted to prestige so much that I would be over powerful in upgrading like that "Idle Oil Tycoon". Still, pointless but reasonably fun.
3
Pocket Politics
An incremental take on politics sounds fun but it's so generic that it could have been about anything. A Capitalist idle game or a cooking idle game, it wouldn't matter. IAP was also the usual shitty kind.
1
Time Clickers
A shooter incremental sounds like a cool twist but it's not a FPS like I imagined it would be. I'm just stuck in a room and I was shooting blocks. Upgrades didn't give me any enjoyment since I was shooting fucking blocks.
1
Tap Tap Fish - Abyssrium
I thought this was going to be relaxing incremental but the ridiculous and generic IAPs and all the social integeration spoil it. Too much time is spent in them asking you to buy or share or tweet or post or give them a blowjob. And there is nothing relaxing about that.
2
Cartoon 999
Incremental game about comic book writers, but not the marvel DC kind, it seemed to be the webcomic one and I think it's a Korean developer so all the characters and injokes made no sense to me. The whole thing was just targeted to a very specific audience.
2
Dungeon Manager
Incremental games need to be simple but this is beyond simple, it's just upgrade a fighter to level 5, go to next dungeon character, do the same, and just continue without any of the delicious balancing of upgrades like other idle games.
2
Final Fortress
Incremental games are already pointless but when it's super heavy on IAP than its also annoying, but when it always has bugs that doesn't register my offline earnings, then it just needs a uninstall in its face.
The zombie skin was also crappy.
1
Mana Maker
Here is how I know this clicker isn't very good. It doesn't make me hate all clickers and my life and mobile gaming in general for being so addictive and pointless.
So fail, sorry.
2
Infinity Dungeon
The usual incremental RPG that I should probably never play again. Starts simple enough and then gets more or a chore as you play.
1
Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up.
2
Tap Dungeon RPG
Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes.
1
Dungeon 999 F: Secret of Slime Dungeon
Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up.
2
Tap Dungeon RPG
Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes.
1
Tower of Hero
You start on the first floor of the tower and keep fighting your way up by summoning your heroes (by clicking) and recruiting other fighters, get upgrades, level up, and then, ugh, here is the typical incremental RPG part, restart, get items, and do it ALL over again.
There is something fun about restarting and getting slowly stronger each time but it also feels so pointless after a while. Such a pointless genre now that I have played a billion of such titles, heh.
3
Pageboy
Yet another incremental RPG which I have no idea why I downloaded because I'm sick of the genre. I played a pageboy to a knight who does the fighting while I collect the lot. I collect the loot, buy stuff for the knight, and eventually I restart to do the same thing again and get better items but this game I didn't even RESTART! Because fuck it! Fuck it!
2
Idle Warriors
The story is cute. Human population is regressing while monster population is on the rise. So the humans start enslaving monsters to mine for them! The brave warriors beat the crap out of monsters, kidnap the bosses, and enslave them. The animation of monsters slaving away while speech balloons above them talk about their wife and children is funny.
But the game itself is another RPG incremental which I should start staying away from. These games are like a chore for me nowadays because I'm doing the same crap again and again. The blame is probably on me because it seems like a reasonably solid game. But hey, fuck it, I PERSONALLY didn't enjoy it.
2
Tap! Tap! Faraway!
Any game that is remotely like Tap Titan scares me. They are addictive at first and very fast moving but after every restart gets more and more annoying. It soon turns into a time eating activity with the player having to redo the initial levels to get relics to get better items to progress further to restart to get relics to and so on until the player realizes how much time he is putting in the game for a repetitive activity.
2
Auto RPG
Now that is a title the game developers didn't spend too much time on. RPG battles are automatic but I can help out by clicking like a mad man. I started with one hero but would get additional members in my party as the story progressed. Party members receive skills as as they level up and while all the skill usage is automatic, it did give me a sense of progression which is extremely important in a RPG and which I think is usually lacking in incremental games. It usually starts feeling useless but in this game at least there are new maps, new members, and an actual end sight!
There is an infinity stage once the last boss is defeated but I am glad the infinity stage happens AFTER the end and it's not the game itself.
4
Merchant
Hire a hero and send on to battle. The battles is done automatically and takes time, starts with something short like 10 seconds with each battle taking longer. The loot is raw materials which can be used to craft equipment which also takes real life time with better items taking longer. The crafted items can either be sold or equipped to the hero to make him be able to fight stronger monsters.
I was worried I would hate the longer crafting and fighting times because I hate games which I have to watch for a task to finish but even though the durations for longer, I had more to do. However, I don't know what would have happened in the end game because I gave up on it. New maps were exactly like the first map just with different heroes but the progression was similar in each level which felt that I was doing the exact same thing all over again but with longer task times.
2
Idle Oil Tycoon
This is the best idle game I played. It's graphics aren't just minor, they are none existent. It's just numbers, so basic that my sister thought I was on a stock market app.
It's such a simple concept. Invest, get oil, upgrade then like other idlers restart to get a bonus and do the full thing all over again. When I finished the game, I played the unlimited mode which I played until the unlimited mode couldn't handle the numbers anymore.
5
Soda Dungeon
This kind-of Idle Dungeon was great. I started with weak ass fighters who would fight on my behalf while I collected the loot. I then got to use the lot to upgrade the sofa bar to recruit more adventurers. Not sure why it was a sofa bar. Maybe they wanted to make it a family game and not have alcohol? Sounds weird but the sofa element in a RPG game sounds weirder.
The game only hit a brick for me when, like most other incremental games, there is no real closure. Once I thought I bet the big bad guy, it just goes on, harder but similar enough with no end in sight. Eventually, we have to stop playing right, but it always feels a bit like a let down when I don't feel like I have finished the game.
4
10 Billion Wives Kept Man Life
The two games from this company, 10 Billion Wives and Kept Man Life, have similar strengths and weaknesses.
I liked the silly premises from both. In 10BM, I had to get married as much as I could, using the loves I collect to marry more expensive wives! In KML, I'm a boyfriend who doesn't work and I have to please my career gf so she would take care of me.
Both start reasonably fast and I was willing to grind through difficult parts but the end game is like a brick wall. Passing through it to get all the achievements is pretty much impossible unless one puts in way too many hours. And it's a shame because I really wanted to get all the achievements to see all the tiny little extra stuff.
3
Adventure Capitalist
One of the better incremental games, but now that I am out of the short lived incremental fan phase, I realized how dumb the genre is. Tap, tap, tap, upgrade, do this a million times, reset, and do it all over again like a moron. The game does deserve credits for me acting like a moron and playing it for so long but I also cheated and got free cash and then if occupying became even more pointless.
3
The Monolith
A combination of an incremental and a civilization building game seemed like an excellent idea and in some ways, it was, specially how we get to upgrade through the ages from cavemen to futuristic. But no offline feature means that the resets aren't enticing.
2
USSR Simulator
An incremental game that has a great theme (USSR!) but absolutely horrible to enjoy, even though I did stick to it. After a certain upgrades, the game just turned into me popping in the game, clicking an upgrade and then forgetting about the game for a few days.
2
RPG Clicker
They should call these games tappers not clickers. We are not clicking anything on a touchscreen device. Anyway, tap tap tap level up buy weapons tap tap and uninstall.
1
Logging Quest Logging Quest 2
[Review is for the original and its sequel]
There is not much of a difference between the game. I actually played them both at the same time because the actual game is offline. You choose your hero, send them to a dungeon, and then come back to the game after a while to see how well they did. I thought an offline RPG like this might be interesting but then, if you don't really play a game, how much fun can it be?
1
Another pointless incremental. I was in an incremental phase and got so many incremental games that I know realize were absolutely pointless.
Hit a tree, buy upgrades, get a new hero, and continue hitting a tree. Not much offline it seems which is what I like about incrementals.
1
Galaxy Clicker
A space incremental that should have been a lot of fun. You get to upgrade your spaceship and buy new ones and explorer new planets. But first of all, the interface is so ugly that it makes playing the game less enjoyable. And a lot of things I didn't really get no matter how much I would play like the full exploring planets. The spaceships were nice, so it could have been fun.
2
Megatramp
A pretty pointless incremental kind of game. You are a tramp and then you can collect money to buy upgrades to make more money, with no strategy needed, nor any effort needs to be made to hurt your brain cells.
1
Inflation RPG
It supposed to be some kind of incremental RPG, I think, which has you resetting and getting more powerful and then fighting monsters to get insane levels. It is very unique but I couldn't get into it.
2
Widget RPG
Are you fucking with me? This is button bashing rpg in the most extreme manner. You get a widget, so you don't even have to open the game and distract yourself from the button bushing. Just click the button and the game plays behind the scenes and gets you experience, loot, and kills.
It's a ridiculous idea that is fun for a few minutes to see what they come up with but there is only so much button bashing you can do.
2
Capitalist Tycoon
I downloaded this game because I was in an incremental/idle game phase and really enjoyed AdVenture Capitalist. But this game is nothing like that. On the surface, it seems similar, buy small investments, make money, buy bigger investments, and so on.
But with this game, there is no offline mode, and you keep having to wake up managers, AND the goal is to see how much you make in one year. Bah. I prefer the incremental approach which makes you build and build and build, not try to rush it in just a year.
2
Clicking Bad
An incremental clicking game that is themed after Breaking Bad. It is a fun idea it's a very simple game with little to do aside from the obvious of upgrading and upgrading. The only twist might be to balance out making lots of money selling drugs and not attracting the law but even that is only a small challenge at the start. Eventually, you will get enough upgrades to bring the law risk so down that it makes no impact on the game play.
2
Zombie Tapper
A super basic incremental clicker game with a zombie team. Click click click to eat brains, use brains (?) to buy zombies to do the brain eating for you and then buy upgrades for your zombies, and buy new zombies and it all feels very pointless.
1
Bitcoin Billionaire
I started to enjoy incremental games, but it needs to have a good offline mode, because I don’t want to just play a game where I keep tapping. But that doesn’t mean I didn’t play. I played it, and I played a lot of it, because I could reset the game (like most incremental games) and it gives you a small benefit where you could finish the full game a bit faster (it gives you bonus income). So, I kept finishing and resetting, and each time the start to finish would shorten, so I thought I would reach a stage where I could finish each start-to-finish in an instant! It didn’t happen. I got bored first.
3
Tap Titan
An addictive tapping game. Just tap on the creatures, level up, get new skills, hire heroes, and then reset and to it all over again to progress further. It’s an incremental game where it depends on resets to progress, but no real offline bonus, so you have to be playing online. Which got boring, so I installed an app that does the tapping for me, which is actually a stupid way to play the game, but this isn’t an attempt to prove to anyone my intelligence. Anyway, thankfully something went wrong and my progress got deleted, WHICH WAS A GOOD THING, because the game was extremely addictive.
4
God Squad
I’ve realized most incremental games are stupid. Tap on monsters to kill, collect gold, buy Roman Gods, level them up, fight other monsters, and then get bored.
1
submitted by madali0 to incremental_games [link] [comments]

How do you check at what block bitcoin is at? Watching for block 494,784

submitted by elgreco390 to BitcoinBeginners [link] [comments]

05-22 14:43 - 'Also let's not forget which bank it is: [one that blocks his customers to deal with Bitcoin] / [The bank that uses Ripple (aka fedcoin)] / Watch out for these "friendly" banksters, are the most dangerous for Bitcoin...' by /u/Fuck_Banksters removed from /r/Bitcoin within 3-13min

'''
Also let's not forget which bank it is: [one that blocks his customers to deal with Bitcoin]1 [The bank that uses Ripple (aka fedcoin)]2 Watch out for these "friendly" banksters, are the most dangerous for Bitcoin...
'''
Context Link
Go1dfish undelete link
unreddit undelete link
Author: Fuck_Banksters
1: *ww.*lgarve*ailynews*com/*ews/***97-sa*tander*block****tcoin-transa***ons*i**p*rtugal 2: **ebitco*n*ews.c*m/santand*r-int*g*a*es-rip*le-xcurr**t**lo*kchai**for-*ro*s-bo*d**-payments*
Unknown links are censored to prevent spreading illicit content.
submitted by removalbot to removalbot [link] [comments]

Fork Watch: First Bitcoin Cash Block Mined Included Over 6K Transactions

Fork Watch: First Bitcoin Cash Block Mined Included Over 6K Transactions submitted by JonyRotten to btc [link] [comments]

Top Bitcoin Core Dev Greg Maxwell DevCore: Must watch talk on mining, block size, and more

Top Bitcoin Core Dev Greg Maxwell DevCore: Must watch talk on mining, block size, and more submitted by fruitsofknowledge to BitcoinLegacySegWit [link] [comments]

Bitcoin Documentary  Crypto Currencies  Bitcoins ... What is inside a Bitcoin block? Programmer explains. How Bitcoin Works Under the Hood - YouTube Why Blockstream Destroyed Bitcoin - YouTube How to Sell Bitcoin & Withdraw on Blockchain.com 2020 ...

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Bitcoin Documentary Crypto Currencies Bitcoins ...

Why Blockstream Destroyed Bitcoin. Severe conflicts of interest in the development of Bitcoin(BTC) software. Links. Samson Mow interview by Alex Miller https... A somewhat technical explanation of how Bitcoin works. Want more? Check out my new in-depth course on the latest in Bitcoin, Blockchain, and a survey of the ... Bitcoin miners sometimes produce blocks which causes one of the blocks to be orphaned. In this we we explain that process. Get blockchain certified: https://... In this video, I show you how to sell your bitcoin or other cryptocurrencies from your Blockchain account and how to withdraw your funds into your bank. If y... Bitcoin für Anfänger einfach erklärt! [auf Deutsch] Bitcoin-Börse (erhalte 10€ in BTC) https://finanzfluss.de/go/bitcoin-boerse *📱 Sicheres Bitcoin-Wallet...

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